Childhood Games -- Not as Innocent as We'd Like
Disclaimer: The information that follows has been deemed to be unsuitable for children of all ages. The events related below occurred when the majority of sportsmen played at the stick-pull and rolled wheels as high entertainment. In the same time period as this kids had to walk to school barefoot, in the snow, up hill both ways with their little sisters on their backs, and backwards — to confuse the Indians. If you have never participated in any of the above activities, for the specified reasons, you may not read this post. If you are under 18 the following information is seriously boring and contains Latin words such as Arachibutyrophobia. You could read on, but due to the lack of entertaining material, the author (and her lawyers) suggest you just skip this one.
Growing up with three sisters and one brother we were seldom at a loss for playmates. We played all sorts of games that my parents never knew about (and have to learn about by reading my blog).
Few games had names, but one, in particular, which my brother and I enjoyed the most follows:
Objects necessary for play:
Rope. The more the better.
A timer.
Number of Players:
Two, similar in age
Rules:
1) The victim may not struggle until the assailant declares themselves satisfied with the job at hand.
2) If at any time the victim announces they are in pain the assailant must loosen the rope until they can fit a finger between the victim and the rope.
3) The timer is set for 5 minutes, any longer is no fun for the assailant, removes a lot of the challenge for the victim, and gets frustrating for all.
3a) If the victim cannot extract himself in the given time frame the assailant must free him when the timer goes off. No excuses
4) The assailant may not be in the room whilst the victim attempts to free himself.
5) This game only works if there is no malicious intent.
6) No rope, may ever, at any time, ever go anywhere near the neck and/or head of the victim.
7) The victim can end the game at any time by announcing their desire to do such. The assailant must then untie the victim, regardless of the amount of time elapsed.
8) Each player takes turns being the victim or the assailant.
To play the game:
The victim lies on the floor and must move as the assailant dictates.
The assailant then ties the victim up, observing strictly the above rules.
The assailant may utilize as much or as little rope as deemed necessary, and any knots they can think up.
Once the assailant is satisfied with his work he declares himself finished, leaves the room, and starts the timer.
The victim then attempts to free himself.
Notes:
The quicker the assailant frees himself the better he does. There is no scoring in this game, and the only sure win/loss is in the event that the victim does not manage to free himself, or frees himself extraordinarily rapidly (to be determined by players).
This game use to be suitable for all ages, however, it was best when the players were similar in age, as the knot tying/untying skills developed on about the same level.
Above all, remember this is just a game, if the players are ever not having fun the game is over and the assailant must untie the victim. Remember, safety is key, and the rules must be followed at all times and are not subject to modification.
Yeah, we played this all the time.
Growing up with three sisters and one brother we were seldom at a loss for playmates. We played all sorts of games that my parents never knew about (and have to learn about by reading my blog).
Few games had names, but one, in particular, which my brother and I enjoyed the most follows:
Objects necessary for play:
Rope. The more the better.
A timer.
Number of Players:
Two, similar in age
Rules:
1) The victim may not struggle until the assailant declares themselves satisfied with the job at hand.
2) If at any time the victim announces they are in pain the assailant must loosen the rope until they can fit a finger between the victim and the rope.
3) The timer is set for 5 minutes, any longer is no fun for the assailant, removes a lot of the challenge for the victim, and gets frustrating for all.
3a) If the victim cannot extract himself in the given time frame the assailant must free him when the timer goes off. No excuses
4) The assailant may not be in the room whilst the victim attempts to free himself.
5) This game only works if there is no malicious intent.
6) No rope, may ever, at any time, ever go anywhere near the neck and/or head of the victim.
7) The victim can end the game at any time by announcing their desire to do such. The assailant must then untie the victim, regardless of the amount of time elapsed.
8) Each player takes turns being the victim or the assailant.
To play the game:
The victim lies on the floor and must move as the assailant dictates.
The assailant then ties the victim up, observing strictly the above rules.
The assailant may utilize as much or as little rope as deemed necessary, and any knots they can think up.
Once the assailant is satisfied with his work he declares himself finished, leaves the room, and starts the timer.
The victim then attempts to free himself.
Notes:
The quicker the assailant frees himself the better he does. There is no scoring in this game, and the only sure win/loss is in the event that the victim does not manage to free himself, or frees himself extraordinarily rapidly (to be determined by players).
This game use to be suitable for all ages, however, it was best when the players were similar in age, as the knot tying/untying skills developed on about the same level.
Above all, remember this is just a game, if the players are ever not having fun the game is over and the assailant must untie the victim. Remember, safety is key, and the rules must be followed at all times and are not subject to modification.
Yeah, we played this all the time.
0 Comments:
Post a Comment
<< Home